Showing posts with label EA. Show all posts
Showing posts with label EA. Show all posts

Monday, June 10, 2013

E3 2013 Coverage: EA Conference wrap-up.



This EA thing is late and brief, as I honestly enjoyed Ubisoft’s presentation more in spite of its regurgitation of repellent words like “connectivity” and “friends.” And yes, not just because of Aisha Tyler, though she’s a far better hype (wo)man than a fat, middle aged white guy with no social skills. But let’s try to stay on topic.

EA loves them some fake applause. And with good reason. There was little applause coming from the audience. There’s this really weird movement that’s been knocking around social networking and forums lately, that seems to state that those at a reveal conference shouldn’t applaud as it shows some sort of weakness to The Beast, and I just can’t get on board with that. If I see a game reveal that blows my skirt up I will - in spite of my cynicism - put both my hands together in the oddest of human traditions. I don’t know if this phenomenon was responsible for the lack of audible hand-on-hand action from the audience at the EA conference, but such a shortcoming made the entire affair noticeably awkward. 

It was so bad, in fact, that during Bruce Buffer’s introduction of UFC people I’ve never heard of or care about they actually piped in fake applause through the sound system. This was representative of the entire EA sports reveal, and what I feel will be the defining ethos of this entire E3. These are industry people, those watching the feeds are huge fans, and there will be hell to pay if the upgrades to a game are strictly aesthetic. We'd like true innovation. Not later. Now.

In other news, paltry asides like Drake’s presence the term “realistic ball handling” trended on twitter for a while, and Battlefield 4’s 64 person multiplayer looks good if not another case of “bigger and better but not substantively different.”

Then they showed 30 seconds of Mirror’s Edge 2 and I came a little bit. As I’ve mentioned before, I fucking love that game. Now, if you’ll excuse me, I’m going to try to come up with some sort of cogent analysis of the Ubisoft conference while I stroke it to this trailer... Again. At least EA gave me something I wanted.


E3 2013 Coverage Overview /or/ Drink my way through E3 Part I.

Blog below, but here are all the relevant links so you can keep on top of today’s press conferences and coverage:

Game Trailers E3 coverage: http://www.gametrailers.com/e3
My twitter feed... Do it: https://twitter.com/DrNed
My friend Jeff Grubb is boots on the ground at E3: https://twitter.com/JeffGrubb

It’s that time again. Time to have staggeringly repetitious corporate-ese shoved down our ear holes. Time to begin waiting impatiently for debuted games that won’t release for a further three years. Time to wonder at the top of our lungs (or caps lock keys) how the fuck Microsoft fell so far off the wagon. Time to use alcohol and the ensuing drunk as a coping mechanism. Time for E3, ladies and gentlemen.


So, here’s the deal: I know the blogs have been a little scant lately. Can’t be helped, I’m working on a number of huge projects and the concept of stopping for even a moment feels like a defeat. So I haven’t stopped, haven’t blogged. For that I’m sorry. But there will be E3 coverage here... Well, not coverage as much as drunken, possibly angry, possibly starry-eyed analysis of big announcements. Also some small announcements if I think they’re important enough/hilarious.

To that end, this is how it’ll work. I’m going to upload either written or recorded commentary all day on the front page of the blog, I’ll be hurling brain feces at your screen near constantly from my twitter feed, and I’ll do and end of day wrap up (again either recorded or written... though my speech may be slurred by that point). All of the preceding will be filled to the brim with relevant news/video links.

Now, to my drinking: There will be some. Audio logs might be a bit slurred. Words might be missing from sentences. Video editing might be nonsensical to the point of bordering on a Tool video from 1995. Jokes, however, might be hilarious. We won’t know until we get there, will we? Join me, won’t you? 

It’s time to drink our way through E3.

Friday, May 3, 2013

Not quite Irish Coffee, May 3rd, 2013

Short one today. My birthday weekend has begun! As has the whiskey consumption and - clearly - downer discussion worthy of my Irish ancestry. I kid! Iron Man 3 tomorrow! Whiskey! Poor judgement! Oh, and I also made another 10 seconds of rage video in anticipation of Iron Man 3, and if you haven't already, check out my review of Far Cry 3: Blood Dragon. See you Monday, people! (I'll be hungover)

Last night I had a small bout of game fatigue. More than likely the result of playing through the entirety of Blood Dragon and writing a review for it in less than 36 hours. And it wasn’t the game’s fault. At all. I was just done with playing.

But there’s a problem with that. I don’t know any other way to unwind. I’ve always just leaned back on the couch with a game controller in hand and let escapism massage my brain back to health. So, as opposed to doing something absurd like not playing a video game to relax (which would surely lead to some form of substance abuse), I asked myself what I really wanted to play.

I usually just reach for something current. In an effort to make this whole game writing affair “my line of work,” I spend all of my time trying to keep up with trends, playing games that are both relevant and timely, and I rarely dive backward into my collection save for some seriously retro romps in my ROM collection. But last night I skipped that stuff. I needed to relax. Again, I thought about what I really wanted to play.

In went Mirror’s Edge. In my darkest hour, when I didn’t think another game could be played, in goes a first person parkour game from five years ago. Jesus, was it five years ago? I’m turning 30 tomorrow and time is starting to turn into some kind of stew. No linearity at all, I just bump into memories like a fork hitting a chunk of potato. Anyway...

I thought I said "Don't look down?" Clearly you've looked down.

Mirror’s Edge was the last risk that EA ever took. It was an amazing experience precisely for that reason. Flawed? Certainly. That’s how experiments tend to work. Or you could call them the growing pains of a new genre. But Mirror’s Edge stands as proof that some really interesting things can happen when creativity and AAA money come together. Something there is a sore lack of in gaming just these five little years later.

All the creativity seems to rest with indie gaming, and while that’s certainly a great thing for gaming, I’d like to see the creativity return to the big budget game. But, gaming’s a business, so I don’t think that’ll be happening any time soon.