Thank god for Guacamelee. After a number of a AAA titles that barely ruffled my feathers, a fifteen dollar indie game again proves that budgets don’t matter, and that gaming’s greatest pleasures can be had when we dial it back, and just have fun with the damn things.
Oh... Oh no. I think I’m turning into a game hipster. All these indies I’m so in love with: Journey, Super Meat Boy, The Unfinished Swan. That’s how it starts. Next thing you know I’ll be deriding AAA titles in my Ninja Turtle beanie while I take duck-face-self-shots of myself drinking craft beer.
NOOOO!!! |
It’s too late. This is the only fate for the jaded gamer. Or maybe I’m being too hard on myself. Maybe the whole term “hipster” is just a recycled pop culture phrase from the 1930s, used as a catch-all to describe a particular set of interests. A set of interests that were never meant to be exposed to the harsh light of popularity, but have been adopted en masse by a world that uses the internet to find the best of everything. Maybe judging someone by something as shallow the content of their game collection, alcohol preference, or clothing choices isn’t going to result in an accurate representation of who they are as a person. Or maybe Allagash tastes better than Budweiser, Journey’s a better game than Bioshock Infinite, and fuck you I love my Ninja Turtle beanie.
But back to Guacamelee before I go any further off the rails. First, the small talk: Created by Drinkbox Studios, Guacamelee is a wonderfully executed Metroidvania game with extremely tight controls, a hybrid beat-em-up fight system, a well realized (if quirky) artistic style, and all the inside jokes and references expected of an independent game. (Independent games are, after all, by the fans for the fans.) Taking the role of a Juan the Luchador out to rescue The Princess from The World of the Damned, you’ll take great pleasure in body slamming skeletons with a move list the length of which normally isn’t found on this side of Final Fight. If you’re not a fan of the genre, then no need to apply, but if you are, this is best representation released in quite some time.
The sense of satisfaction and palpable sense of character control are really tying this one together. Without spoiling anything, once you’ve unlocked all of Juan the Luchador’s abilities, you’ll chain together some pretty epic combos with nothing short of a mile wide grin on your face. Buy Guacamelee, body slam some skeletons.
This is a tame screenshot. Very tame. |
The sense of satisfaction and palpable sense of character control are really tying this one together. Without spoiling anything, once you’ve unlocked all of Juan the Luchador’s abilities, you’ll chain together some pretty epic combos with nothing short of a mile wide grin on your face. Buy Guacamelee, body slam some skeletons.
I’ve been thinking about something lately in reference to AAA titles, and maybe I’m wrong, but: All the flash and quicktime events and predictability are making the titles that are supposed to be the most immersive into the least immersive. I can categorically say that I felt more a part of Guacamelee’s Mexican inspired backdrop than I felt a part of Columbia in Bioshock: Infinite, or whatever-the-fuck the name of the island was in Tomb Raider. (For those keeping score, that’s one AAA title I didn’t like and one I did.)
It’s not that Guacamelee is doing anything that’s completely new itself, but there’s something about the average AAA title that’s just... Soulless, I suppose. I just feel detached from what’s happening in front of me. And while those games do give me “Holy fuck, that was badass,” moments, that’s about all they do. I’ve said it before and I’ll say it again: Immersion is everything, and I don’t think the modern AAA title is all that immersive. They’re certainly not as immersive as a silly Metroidvania game that has more dick jokes in it than my average blog.
That idea’s not fully formed yet, I know. I have a question, but not an answer. I’ll be sure to tell you when I do.
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