Nothing has helped the average moviegoer understand the difficult task of production like “behind the scenes" featurettes and commentary tracks. Sure, in the land of VHS many might have understood the basics: It’s expensive, it’s time consuming... it’s expensive. But in the land of the internet and extensive “making of” documentation, viewers now understand the utter insanity that is the set of the summer blockbuster and have a greater respect for the process.
This is what Abrams did with $140,000,000? ... Wait... |
And this understanding isn’t just a passive one. The internet will of course be the internet, and everyone demands their opinion be heard and fancies themselves an expert filmmaker because they watched all nine hours of behind the scenes content on the Lord of the Rings blu-rays. Much in the same way a dipshit commenter accuses a person with a literature degree of not knowing the definition of the word “satire” because he reads things on the internet. Oops, that last part was personal.
No matter the case, this knowledge has created an environment in which Michael Bay has rebooted his reboot of his Ninja Turtles movie in response to some extremely pissed off fans, pictures and video are coming from the set of Amazing Spider-Man 2 on a near-daily basis, and Star Wars Episode VII’s production has said that fans and their feedback are “important to the process.”
And we receive important information; Like how ridiculous Spidey looks before post. |
This sort of fan-service could easily result in many bad decisions, but well worded, cogent arguments tend to rise to the top on the aggregate-driven internet of 2013 and most film productions seem to be benefit when they acknowledge these well-made points. The process of filmmaking and the inherent difficulty of that process is now understood on a basic level by the fans, and this seems beneficial as a community of inclusion is now being built in the industry.
So why can’t games do this?
There seems to be a lack of respect for the game developer. For some reason game players are far more critical of game creators (re: mean) than film fans are of film creators. It could be the cost of the product and the time spent with it, or the emotional attachment that extends from the inherent interaction of the medium, or it could be a lack of understanding that stems from secretive production cycles. Many movies keep an equally tight lid on their process, but that’s clearly changing, as mentioned, even effecting those directors that are notorious for keeping fans in the dark while they work. Directors like JJ Abrams, who is (and I’m sure you know this, but it bears repeating) at the helm of the aforementioned Star Wars: Episode VII.
Even in the case of an ultra secure production, the doors are thrown open upon home release to reveal a McDuckian treasure trove of “making of” information. This extra stuff is in many cases the reason not to pirate, as download sizes of a full blu-ray disk are prohibitive for even the most ardent of pirate, unless they have access to uncommon and ungodly internet connection speeds. Another benefit to be had by giving gamers the “behind the camera” access that movie fans receive.
Shown: Explanation of "McDuckian." Also, JJ Abrams' house. |
Let gamers be a part of the process to the degree that movie fans are. Then there’d be an understanding - a true understanding - held by the average gamer that game creation is difficult, and that it can be an emotionally taxing and creatively exhausting process. We don't even have the gaming equivalent of the IMDB yet. Not one that works to similar effect, anyway.
The only difficulty is whether gamers would be interested in such things. Certainly, games don’t quite have the visceral behind the scenes footage in which it’s revealed that it took 9 cameras, 6 gallons of green M&Ms, 3 dead stunt guys, and 37 blowjob machines to complete the scene in which the armored school bus blows up a nunnery, but post-production of a film looks a lot like principal-production of a game, and that stuff can be equally interesting. And with games like Two Souls finally drawing some real Hollywood talent to the game creation landscape, a culture drenched in celebrity worship would knock over their own grandmother for an opportunity to kneel at the alter and see Ellen Page in a skin-tight mocap suit.
Let us in, game devs! We have so much love to give!